Bluetooth headset

$7

Standard License | Upgrade License
Formats (12)
Native | Rhino 2.0 | Other
Other Textures 8.2.77
3D Studio
Other Textures
Collada
DXF
OBJ
STL
VRML
Other Files
leather03.tga
Specifications
Publish Date February 03, 2026
Product ID 2522867
Polygons 316
Vertices 402
Subdivision
Textures
TurboSquid Exclusive
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Ed Scott
130 Products | Contributor Since 2001
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Description

(Polygon and vertex count represent totals from original geometry.)

“Headphones” is a hand-modeled representation of a fairly sophisticated headset, with an actual retail product photo used for
reference. The geometry was generated using the following: a NURBS “loft” (or “sweep”) operation to create the headband;
subdivision surfaces (SDS) for the extension pieces, the remainder of the frame and the ear pads. Realsoft 3D v. 6 (2013) originally was used to model the object and apply the black leather texture/material to the ear pads. The headphones model is available in the following 3D formats: R3D (Realsoft 3D/v. 8.2.77/native); 3DM (Open Source: native to Rhinoceros/MOI 3D); 3DS (3D Studio/universal CAD); 3MF (3D printing); DAE (Collada/common interchange); DXF (Autocad/universal); OBJ (Alias
Wavefront/common); SKP (Google Sketchup); STL (stereolithography/3D printing); U3D (Universal 3D/PDF); WRL (VRML 2/’97); X3D (Extensible 3D/WRL successor). One texture is supplied, in TGA format: leather (ear pads)—600x600 pixels, 96 DPI, RGB 8-bit. (Created and modified “metal” materials were applied to other geometric objects.) All geometry has been carefully inspected for integrity.

<< Synopsis >>

  • 3D native format—R3D (Realsoft 3D)
  • 3D formats (other) available—3DM, 3DS, 3MF, DAE, DXF, OBJ, PDF (3D), SKP, STL, U3D, WRL X3D
  • 3D output details—R3D to 3DS, DXF, OBJ; OBJ to 3DM, DAE, SKP,, STL, U3D and WRL using Deep Exploration 6.5 CAD Edition; OBJ to 3MF, and X3D using MeshLab v. 2025.07
  • Model construction—NURBS “sweep” (or “loft”); SDS
  • Textures—TGA, RGB-8, 600x600 pixels, 96 dpi

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