It's game ready model of the traditional bow, for hunting and sports. Render first 5 images was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag. I'm more of an artist, and I could not configure Vray to render a real image of the model. This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine. Using PBR textures. For rendering in Vray I used maps: BaseColor, Reflection, Normal, Roughness, IOR. For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal, Roughness. The model is made in 3dsMax 2015, the Z axis is directed upwards. Real-world scale units - millimeters.
Included are: Model in formats - OBJ, FBX, 3dsMax PBR textures in the format PNG. Maps for real-time - Ambient occlusion, BaseColor, Metallic, Normal, Roughness, Specular F0. Maps for Vray - BaseColor, Reflection, Normal, Roughness, IOR. In addition to the model, in the additional files there are 6 archives. There are 3 archives for real-time with resolution textures 40964096, 20482048 and 10241024. 2 archives for Vray with resolution textures 40964096, 20482048. And the final model in 3Ds Max with material and textures for Vray 3.20.02, resolution of 40964096.