2026 Audi A6 Avant

$169

Standard License | Upgrade License
Editorial Uses Only
Formats (12)
Free file format Conversions available
Native | 3ds Max 2020 | Corona 12
Cinema 4D R21 | Default Scanline
3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray 7
Maya 2018 | Maya Hardware 2.0
Unreal 5.5.4 | Other
Unity 6 | Other
Blender 4.4 | Cycles Render
FBX
glTF GLB
3D Studio
OBJ
Specifications
Publish Date May 04, 2025
Product ID 2401837
Polygons 557,001
Vertices 605,186
Polygonal Quads Only
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
PBR
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HKV Studios
683 Products | Contributor Since 2005
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Description

Photorealistic, high-quality and accurate 3D model of 2026 Audi A6 Avant with high detailed interior, openable hood and trunk.

Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned.
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 26 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture

Special notes:

- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- Unreal Engine file is set as "Photo Studio" project with no additional blueprints assigned
- Unity3D file is set as "Universal 3D" asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 557,001 faces and 605,186 vertices
Subdiv iteration 1: 2,217,079 faces and 2,321,819 vertices
Subdiv iteration 2: 8,868,316 faces and 9,075,241 vertices

FBX, GLB, OBJ formats (3 files included for each format):
low: 557,001 faces and 605,186 vertices
medium: 2,217,079 faces and 2,321,819 vertices
high: 8,868,316 faces and 9,075,241 vertices

UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 8,868,316 faces and 9,075,241 vertices

3DS format (2 files included):
low: 1,103,077 faces and 683,298 vertices
high: 4,434,158 faces and 2,496,682 vertices

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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