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2026 아우디 A6 아반트 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
형식
원주민
3ds Max 2020  |  Corona 12
3ds Max 2020  |  Default Scanline
3ds Max 2020  |  V-Ray 7
Maya 2018  |  Maya Hardware 2.0
Unreal 5.5.4  |  Other
Unity 6  |  Other
Cinema 4D R21  |  Default Scanline
Blender 4.4  |  Cycles Render
3D Studio
OBJ
FBX
glTF GLB
3D 모델 명세서
557,001 다각형
605,186 정점들
Polygonal Quads only 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
제품 ID: 2401837
2005 이후 684 제품

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅

Photorealistic, high-quality and accurate 3D model of 2026 Audi A6 Avant with high detailed interior, openable hood and trunk.

Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned.
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 26 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture

Special notes:

- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- Unreal Engine file is set as 'Photo Studio' project with no additional blueprints assigned
- Unity3D file is set as 'Universal 3D' asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 557,001 faces and 605,186 vertices
Subdiv iteration 1: 2,217,079 faces and 2,321,819 vertices
Subdiv iteration 2: 8,868,316 faces and 9,075,241 vertices

FBX, GLB, OBJ formats (3 files included for each format):
low: 557,001 faces and 605,186 vertices
medium: 2,217,079 faces and 2,321,819 vertices
high: 8,868,316 faces and 9,075,241 vertices

UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 8,868,316 faces and 9,075,241 vertices

3DS format (2 files included):
low: 1,103,077 faces and 683,298 vertices
high: 4,434,158 faces and 2,496,682 vertices

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