Photorealistic, high-quality and accurate 3D model of 2026 Audi A6 Avant with high detailed interior, openable hood and trunk.
Main features: - Originally created with 3ds Max 2020 and rendered with Corona 12 - Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file - MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned. - Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Doors, trunk, hood and fuel cap can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 26 textures, which vary in resolution from 33x796px to 8192x8192px - Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources - Unreal Engine file is set as 'Photo Studio' project with no additional blueprints assigned - Unity3D file is set as 'Universal 3D' asset with no additional blueprints assigned - GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts: MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects): no Subdiv: 557,001 faces and 605,186 vertices Subdiv iteration 1: 2,217,079 faces and 2,321,819 vertices Subdiv iteration 2: 8,868,316 faces and 9,075,241 vertices
FBX, GLB, OBJ formats (3 files included for each format): low: 557,001 faces and 605,186 vertices medium: 2,217,079 faces and 2,321,819 vertices high: 8,868,316 faces and 9,075,241 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 8,868,316 faces and 9,075,241 vertices
3DS format (2 files included): low: 1,103,077 faces and 683,298 vertices high: 4,434,158 faces and 2,496,682 vertices