T Rex Premium 8K - 全动画

$79

标准许可证 | 升级许可证
仅限编辑使用
格式 (5)
提供免费文件格式转换
Native | 3ds Max 2017/2020 | Default Scanline
Blender 3.6 | Blender Render
OBJ
FBX 2016/2017
Other Textures
规格
发布日期 June 09, 2022
产品 ID 1909791
多边形 157,292
顶点 139,221
多边形四边形/三角形几何体
纹理
材料
UV 映射
不重叠的展开 UV
索具
动画
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Virtual creator
221 产品 | Contributor 自从 2005
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描述

T Rex Premium 8K - fully animated


The T Rex is the most famous dinosaur,
a powerful and giant carnivore that could eat you whole.
It was a bipedal animal, and could weigh up to 10 tons.
This one really resembles the ones in the movies.




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Clean topology;

Mesh subdivision;

Real World Scale - around 3.8 m hip height;

Large 8192 pixel diffuse, specular, normal, displacement and bump maps;

2905 animation frames;

Complete Rig;

Forward and Spot on walking animation provided, as well as:

loop iddle, loop attack, demise, run.

Naming convention;

Layer management;

Reference objects for better animation experience;

3ds max 2020 and 2017 native files;

MAX, FBX, OBJ, blender and ABC formats provided.


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Body, eyes, tongue and nails have a total of
157292 faces and 139221 vertices without mesh subdivision.



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The model has maps for 5 different parts:


body;

nails;

teeth;

eyes;

tongue;

paddock recreation.


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grey and brown maps also included.


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eye blinking;

nose openers;

rigged tongue;

throat controller;

legs jiggle deformers.


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FBX, ABC, blender and OBJ format NOTES:


The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.

The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.


The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones. The tongue, eyes and nails are set in place, but
they are not linked; they don´t move with the body mesh; probably you can solve that in your software.

blender file has animation.


Maps for obj, fbx and ABC model are inside max folder.




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FINAL NOTES:


Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.

In the max 2017 version it will say that a dll file is missing but you can ignore that.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.

Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.

In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".

In the color (diffuse) map I use no material blur.

Plus a few simple instructions when file is opened.




You can download and watch full animations.

Support is always available should you have any question or complaint.

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