开关和插座包

$9

标准许可证 | 升级许可证
格式 (3)
Native | 3ds Max 2015 | Default Scanline
FBX
OBJ
规格
发布日期 September 06, 2014
产品 ID 847700
多边形 423
顶点 432
多边形四边形/三角形几何体
纹理
材料
UV 映射
不重叠的展开 UV
PBR
member avatar
Luchador
279 产品 | Contributor 自从 2009
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描述

A small pack of some common switches and outlets found in buildings. Good for giving detail to your environments.

This product is intended for game/real time/background use. This model is not intended for subdivision.

This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders and wireframes were done in Marmoset Toolbag 2.

||SPECS||

Low Poly Model (5 Objects)

• outlet 01 (17 polys)
• switch 01 (120 polys)
• switch 02 (158 polys)
• switch 03 (45 polys)
• switch 04 (83 polys)

|| Geometry ||
• 738 Total Tris
• 423 Total Polys
• 432 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015

|| Textures ||

• 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
• Textures in .tga format
• Model texture paths are stripped
• Textures made for PBR, but should work fine with last-gen shaders too

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.

选择增强许可证

  • $10,000 法律保护(赔偿)
  • 无上限的法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
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