- Lots of scaffolds models, all made out of 14195 polygons (only quads and triangles); - All the models are fully unwrapped on 18 different textures of 4096/4096 pixels ( no overlapping), and almost all have diffuse, normal, reflection and opacity maps- see presentation image '17' and'18'; - The naming convention of the textures is exactly the same with the models and their's material names in the 3d software; - The models are mapped so that every one of their texture will have the same pixel density throughout the project; - The average polygon count for one scaffold module is 1500 polygons (1100 without the small coupling pins), and for one walk board is between 34 and 154 polygons; - The models are aligned with the grid, on their real-life sizes, and you don't need any special plugin in order to open the scene.