- 10,000美元的法律保护(赔偿)
- 无上限的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 1,000,000美元的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 250,000美元的法律保护(赔偿)
- 可分配的模型权限
11,555 多边形
11,886 顶点
Polygonal Quads/Tris 几何
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纹理
物料
UV映射
non-overlapping 未包装UV
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Remastered Great Sphinx of Giza based on 3D Scan 2025
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All textures have been completely recreated. Detail and texture uniformity have been increased. Also, this Model is now suitable for subdivision. This model is great for close-up shots now.
High detailed 3d model of the Egyptian The Great Sphinx of Giza 3d scan. This model was created using photogrammetry and has a very high geometric accuracy.
See more sphinx models in our account
MAIN FEATURES
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>>Model was designed for game engines and closeup renders.
>> Rendering is made with V-ray and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>>Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 2012. For best result use this format.
>> Preview Images were obtained using global illumination.
>> any images in preview from game engines
TECHNICAL SPECIFICATIONS
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Polygon Count: 11,555
Vertices Count: 11 886
Number of textures: 6
PBR TEXTURE SPECIFICATIONS
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PBR Specular/Glossiness workflow
4 textures are 8192 x 8192 in resolution. (base color, normal, spec, gloss)
1 displacement/height map 4096 x 4096 in resolution.
1 AO textures are 4096 x 4096 in resolution.
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps
MODEL
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- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2012
- model completely unwrapped and non-overlapping for editing the textures
Units: centimeters