参数化建筑 1a5

$35

标准许可证 | 升级许可证
格式 (2)
提供免费文件格式转换
Native | Blender 4.2.0 | Cycles Render 4.2.0
Other Textures
规格
发布日期 April 13, 2025
产品 ID 2391517
多边形 565,472
顶点 504,544
仅限多边形四边形
材料
UV 映射
混合展开 UV
PBR
member avatar
MVG86
253 产品 | Contributor 自从 2014
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描述

A parametric skyscraper building created in blender. This skyscraper building can be used as a starter mesh to create a more complex skyscraper building, or just used in scenes after retexturing if needed.
Note that this mesh is perfectly UV unwrapped, seams are marked, UVs are overlapping though for each floor, but you can easily fix it by unwrapping the entire mesh again and scaling the UVs. I have added several vertex groups, so that you can for instance change the seams, hide or unhide several parts of the building at once, change materials, change mesh elements, create support beams, balconies etc. You can also change floor and window heights using same vertex select method if you find them unsuitable, but I have tried to keep them generic.
I have used only procedural material shaders for this entire series, but I have used HDRI from polyhaven for the lighting, although I have included some basic procedural skys as well..
Note that if you see weird reflections in the rendered images where building is rendered from top to bottom it is just because of the reflections of the land, which uses a plain basic material, they will be easily fixed once you make a complete scene.
Also note that these buildings are created using geometry nodes modifiers, so you can for instance easily increase no of floors, change window widths (by scaling), heights (by scaling), bottom floor heights (by scaling) etc.
A downside to this, however is the fact that it does not contain highly detailed PBR materials, although I have added basic procedural grease/dirt, scratches, and bumps and added and used them in shaders wherever necessary, and you can render in almost realistic quality anyway, but you can for instance, use a material library on the meshes to make them hyper realistic.
Also note that the geometry nodes modifier of this basic building does not give the ability to for instance dynamically change the width of the entire building without modifying the width of each separate window.
For that, buy the buildings abcd zero collection, or look for a building like this which has that product included (at a slightly higher cost than this), that product has all the pre pre build files which you can use to create different kinds of building elements (top, bottom and mid), and also use them to decrease or increase the width of the entire building by changing basic parameters in the pre pre build elements.
Note that there are overlapping UVs, but you can unwrap the entire mesh again after applying the final modifier to fix that as all seams are properly marked.
Also note that these buildings are quite high poly, but you can easily reduce no. of polygons by, for instance, deleting all the floors, removing the solidify and bevel modifiers from windows, glass and walls etc. from the build elements.
Also, all the objects are properly named, there are no duplicate objects or materials, all unnecessary objects or materials have been removed etc.

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