This model is suitable for Game and Animation
Construction Phase: It was first done in zbursh, then a suitable retopology was created in Maya. Substance Painter was used for coloring and was taken from Render Substance Painter.
Used programs:
Zbrush 2020
Maya 2020
Substance Painter 2020
Tissues:
Unreal Engine: 4096x4096
Basic Color / Normal / Occlusion Roughness / Emitter
Unity: 4096x4096 Base Map / Normal / Maskmap / Diffuser / AO
The file contains:
Model FBX file
Model Obj File
Model Maya Record file
Model Textures
Model Screenshots
Zbursh Registration File