LightWave: complete scene with lights and materials. Object converted to sub-patch mode and switchable back to polygons. HDR-image not included. No additional plugins needed.
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Maya / Max: standart scene with polygonal object and default shaders (color textures connected).
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OBJ: polygonal model converted from LW. UV-map included.
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Texture: 2048x2048 TIFF format (color & transparency channel).