Description:
"Man dwarf elf orc"
This "Man dwarf elf orc" is a high quality model that will enhance detail and realism to any of your rendering projects. Was originally modelled in 3ds Max 2014 and rendered with V-Ray.
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Features:
- Model Based on my other model "Man dwarf elf orc" 1498700
- Model name Gnome
- Model built to real-world scale (mm)
- Model is placed to 0,0,0 scene coordinates.
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Turbosmooth function can be used to increase mesh resolution if necessary.)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessaryjust drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- Zbrush Divide saved (1-6)
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File Formats:
- 3ds Max 2014 V-Ray
- OBJ (Multi Format)
- FBX (Multi Format)
- DAE (Multi Format)
- DXF (Multi Format)
- ZPR
Every model has been checked with the appropriate software.
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1 HDRI: glazed_patio.exr
8192x8192:
Gnome_color.png
Gnome_Height.tif
Gnome_Normal.png
Gnome_World_Space.tif (not used)
Gnome_AO.tif (not used)
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Gnome body - 2446 Polygons
Gnome hair (all strands) - 15639 Polygons
2*Gnome_eyebrow - 7356 Polygons
?lothes - 2324 Polygons
Gnome Jaw - 5064
2*Gnome eye - 432
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Warning: Depending on which software package you are using, the exchange formats (.obj, 3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.