动臂塔式起重机

$20

标准许可证 | 升级许可证
格式 (6)
Native | Blender 1.0.0 | Cycles Render 5.0.0
Blender 1.0.0 | Cycles Render 5.0.0
Unity 1.0.0 | Other 6
Unreal 1.0.0 | Other 5.7
FBX 1.0.0
OBJ 1.0.0
规格
发布日期 June 03, 2026
产品 ID 2577228
多边形 41,383
顶点 21,365
多边形四边形/三角形几何体
纹理
材料
UV 映射
重叠展开的 UV
索具
PBR
member avatar
pavelgorbachev
3 产品 | Contributor 自从 2026
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描述

Luffing Jib Tower Crane is a type of crane with a boom moving up and down.

The model is low poly, made specifically with lower end platforms in mind. Due to complexity of the crane's construction, I included two source versions: one with Blend with a rig and one without it--to accommodate for as many use cases as possible. Will work as a low-poly game asset, as a background prop for visualizations; rigged Blend version may be used for animations. The mast can be extended by duplicating the mid section--it designed to be snappable to 5cm (0.05m) incriments and so should snap without problem.

Model consists of 21 objects.

Initial number of tris is 41,383; 21,365 vertices.

Units: meters.

Included Files:

LuffingJibCrane_Rigged_5-0.blend -- Blender version, has a Blender rig and is ready to be animated or put into desired position and exported. Please note that it uses modifiers, drivers, blend shapes, and vertex groups. You may want to apply all the modifiers and remove all the unnecessary data before exporting this version.

LuffingJibCrane_NoRig_5-0.blend -- export version, doesn't have a rig, all modifiers are applied, and all vertex groups are removed for a lightweight export.

Please note that these files were made in Blender 5.0. Pre 5.0 versions may not be able to open them.

LuffingJibCrane.FBX -- exported version; no rig; no animations; Y up, -Z forward; textures included.

LuffingJibCrane.OBJ -- exported version; no rig; no animations; Y up, -Z forward; only UV00 set present.

LuffingJibCrane.unitypackage -- Unity package, exported with Unity 6000.2.11f1; set-up as a prefab, all materials prepared for URP; no rig; no animations.

Unreal Project -- a project folder with basic set-up with materials to get you started ; no rig; no animations; basic simple collisions. Not compatible with Nanite.

Materials were made with PBR workflow, Metallic-Roughness pipeline. Normal maps are in DirectX format, so don't forget to flip the green channel in OpenGL environments.

Total of 5 materials.

Total of 22 textures; each texture set has Base Color, Metallic, Roughness, Normal (DirectX), + Opacity for Glass and Metal Mesh materials.

UVs: Two sets for each object:

UV00 - overlapping - for materials,

UV01 - non-overlapping - for lightmaps.

选择增强许可证

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  • 可转让的模型权利
  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
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