Model is light with just the right amount of detail to keep
scene light and still provide realistic and fast renders, using PBR materials.
Lanterns used texture with OPACITY. So it can be used in scenes at different times of the day, If you add a spot light for the evening
Modelled in Blender 3.4.
Textured in Substance Painter 10.0.
Rendered in Marmoset Toolbag 4.
Use quads and triangles only. Model Unwrapped and no overlapping uvs. Textures are in PNG format.
All Textures created in Substance Painter and exported in 2K PBR
Exported textures:
Base Color
Metallic
AO
Normal (DirectX/OpenGL)
Roughness
Height
DISPLACEMENT
Emissive
GLOSSINESS
SPECULAR
Poly Counts (According to Blender inspection tools).
Face count: 16102
Vert count: 8272
Triangulated count: 16102