FBX assets has only color assigned NO TEXTURES! But this is made very easy where you can change material color in engine very quick and easy.
12 low poly game ready assets which include:
(The pictures has names on them so you will easily identify what model I'm talking about)
- 6 different barrels (SM_barrel01, SM_barrel02, SM_barrel04, SM_barrel06, SM_barrel07 & SM_barrel08)
- 2 different barrel-racks (SM_barrel11 & SM_barrel12)
- 2 different barrel-stands (SM-barrel03 & SM-barrel05)
- 2 different barrel-racks with barrels (SM-barrel09 & SM-barrel10)
You get 12 .fbx + 12.obj (the .mtl files are for .obj format) individual formats where you can import the models into your desired 3D software or straight into game engine! The models has been given material in blender native file. This is also included in the .fbx & .obj files.
When imported into a game engine you will get two new materials:
- M_barrel_planks (which is used for the planks as shown in picture)
- M_barrel_metal (which is used for the metal details as shown in picture)
Technical Information:
When it comes down to verticies and polygons my models are as follows:
- Biggest model: 2,031 Polygons & 2,337 verticies. (SM-barrel04) (This is used for the description of the pack)
- Smallest model: 167 Polygons & 172 verticies. (SM-barrel05)
Rest of the list is as following:
- SM-barrel01: 1,352 Polygons & 1,481 verticies.
- SM-barrel02: 1,519 Polygons & 1,773 verticies.
- SM-barrel03: 469 Polygons & 520 verticies.
- SM-barrel06: 1,729 Polygons & 1,989 verticies.
- SM-barrel07: 255 Polygons & 260 verticies.
- SM-barrel08: 231 Polygons & 240 verticies.
- SM-barrel09: 1,153 Polygons & 1,220 verticies.
- SM-barrel10: 1,717 Polygons & 1,812 verticies.
- SM-barrel11: 137 Polygons & 196 verticies.
- SM-barrel12: 193 Polygons & 276 verticies.
My naming conventions follows the principles of Allar style guide.
If you have any questions or need assistance, please contact me in private messages