Clean and detailed low-poly (game-ready) church for real-time use in game engines and 3D programs such as Blender. Based on a church in Norway. Various tiling and trim textures are used to provide high detail up close. Some objects utilize unique textures.
No interior included.
Textures are using the format: BaseColor, Normal, OcclusionRoughnessMetallic (Packed) and Height maps where needed. Base color for tiling textures is white by default and should be multiplied by a color in your 3D package to achieve any color. Normal maps are OpenGL format (+Y).
Also extra dirt can be added using the RGB mask included wihich contains grunge maps.
M_Trim_Set_01 material uses the red channel of vertex color as a mask to tint the metal color.
These are the tiling amount settings for the each texture:
Wood Siding 01: 16x16 Wood Siding 02: 10x10 Corrugated Roof 04: 6x6 Glass: 8x8 RGB grunge mask: 2x2
Textures are PBR-Ready.
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YONEEKA is a team of 3D artists with over a decade of experience in the field. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders none of the has any postprocessing. On the top of that all the models come with complete UVs and optimized topology, which allows you in no time alter geo or the textures if needed.
Also check out our other models, just click on our user name to see complete gallery.
YONEEKA 2023