Originally created with Maya 2012
|| USAGE ||
- This model was designed for use as a real-time asset in a videogame.
- Also for use as a high-res asset in a videogame, etc.
|| SPECS ||
- This model contains 7 separate objects.
- 2496 polygons.
- Maya file format contains standart materials only.
|| PRESENTATION IMAGES ||
- Preview images are rendered with mental ray (Maya 2012).
- LIghts and cameras are not included in the file.
|| GENERAL ||
- Clean mesh (topology) and totally polygon geometry.
- Model is built to real-world scale. (Units used: Centimeters.)
- Scene objects are organized by group.
- Objects and Materials use meaningful names.
- No Third-party plug-ins needed.
|| TEXTURES ||
- All textures are hand painted.
- 4096x4096 TGA, Normal Map (Default)
- 4096x4096 TGA, Normal Map (Smooth Uv)
- 4096x4096 TGA, Color Map
- 4096x4096 TGA, Specular Map
- 512x512 TGA, Color Map (for Eyelash)
- 512x512 TGA, Alpha Map (for Eyelash)
|| ADDITIONAL NOTES ||
- FBX and Obj files are directly exported from Maya.
- FBX (or Obj) file format does not have materials applied and will not render like the preview images.