精灵之剑

$15

标准许可证 | 升级许可证
格式 (10)
Native | Maya 2016 | mental ray 2016
Maya 2013 | mental ray 2013
3ds Max 2017 | mental ray 2017
Unity
Other Textures
FBX
其他文件
Textures.zip
规格
发布日期 June 28, 2016
产品 ID 1049855
多边形 2,356
顶点 2,413
多边形
纹理
材料
UV 映射
不重叠的展开 UV
PBR
member avatar
Andreea Flavia
2 产品 | Contributor 自从 2015
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描述

The model comes in Autodesk Maya 2013 and 2016 version and 3DS Max 2013 and 2017 and a Unity 5.3.4 Package.

The package includes four Substances, for different resolutions (4096x4096, 2048x2048, 1024x1024, 512x512), with custom parameters that allows you to add different kinds of damage to the entire sword and a parameter that allows the change of the normal map orientation (from OpenGL to DirectX and vice-versa) very quick and easy.

Also I included twelve maps with a 4096x4096 resolution, the maps come in two versions, clean and damaged, that means that the clean maps will create a clean sword, the damaged maps will create a sword with damage (wear, scratches etc), the maps that are not marked as clean or damaged can be used for both versions.

The maps are for:
Base Color;
Normal (both OpenGL and DirectX);
Metallic
Roughness
Emissive
Ambient Occlusion

The model has only one material and clean unwrapped UV's.

The 2013 version files and the FBX have only the Base Color, Normal Map and the Emissive maps linked since they don't accept PBR materials.

3D viewer:
skfb.ly/OHvu

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  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
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  • 可转让的模型权利
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