Photo realistic human dentures (model B) for Redshift:
=====| USAGE |=====
- Character
- Orthodontics
- Medicine
- Anatomy
- Advertising
- Presentation
- Visualization
- High-res film closeups
- Realtime visualizations
- Game engines
=====| FEATURES |=====
- Real human dentition used as reference
- RIGGED with controllers and morphs
- Animated (360 open-close)
- *.obj included
- Teeth are not separated from gums
- SSS (Sub Surface Scattering) materials (Color, Normal, Height)
- Clean edge-loops based topology
- Geometry (Polygonal Quads only)
- 3ds Max 2016 or higher compatible
- System Unit: Real Scale, cm
=====| RED SHIFT FEATURES |=====
- Very fast GPU render (Use up to 8 GPUs for render)
- Easy to learn (I needed 2 working days to learn REDSHIFT and prepare the model)
- In render Displacement details for every object
- Classic 3 point light setup adjusted
- REDSHIFT v2.6.41
- GPU with 4 Gigs of RAM required (GTX 970 or faster)
=====| DESCRIPTION |=====
Dentures (Model B) differ from (Model A - ID:1559600) by it's base polygon count (4x less polygons). The model is perfect for your realtime or prerendered character smile. It's based on a real scaned human teeth, highly reduced in poly count. The amazing details are extracted form the NORMAL and HEIGHT (DISPLACE) map. You can export different levels of details according to your project needs. Native format 3D Studio Max and 3rd party Redshift Render make the render very fast with top quality settings. With a single GPU like the GTX 1070 you will render an HD frame under a minute.
=====| SUPPORT |=====
- If you have any questions regarding this model, please create a support ticket to contact the artist.
=====| POLY COUNT |=====
(3,004 polys, 3,106 verts)
=====| TEXTURES |=====
2048x2048 (JPG x 6)