ScratchFX CYBORG HELMET.
Geometry: Polygons (Sub-D)
Polygons:71187
Vertices: 75363
Tris: 141120
ScratchFX Cyborg Helmet. This is a great helmet to use on your characters.
Modeled to scale and as a clean optimized polygon mesh (Sub-D).
It has a clean non overlapping UV map.
Add a mesh smooth for higher resolution.
I have also included an environment HDR map.
The model can easily be imported into Zbrush or your favorite program for painting or further manipulation.
The Maya scene file can be rendered through the ScratchFX_Cyborg_Helmet_Cam.
This scene file has been rendered with mental ray and also has mental ray materials attached so make sure to enable mental ray in your plugins window.
The 3ds Max 2012 Scene file is not setup to be rendered.
Each file format has the optimized polygon mesh.
Textures
4096 (4k) Diffuse bmp file
4096 (4k) Specular bmp file
4096 (4k) Bump bmp file
2048 (2k) Diffuse bmp file
2048 (2k) Specular bmp file
2048 (2k) Bump bmp file
HDR Environment map 2048x1024
---------------------------------------------------------------------------------------------------------------
File Formats:
Maya 2012+
ScratchFX_Cyborg_Helmet_Scene.MB
ScratchFX_Cyborg_Helmet_Scene.ASCII
ScratchFX_Cyborg_Helmet_Only.MB
ScratchFX_Cyborg_Helmet_Only.ASCII
3DS MAX 2012+
ScratchFX_Cyborg_Helmet_3dsmax_scene_file
OBJ
ScratchFX_Cyborg_Helmet.OBJ
FBX
ScratchFX_Cyborg_Helmet_FBX_Ver_2012 (FBX Plug in version 2012.1)
ScratchFX_Cyborg_Helmet_FBX_Ver_2009 (z axis up)