Boer Goat with 1 Animation

$285

标准许可证 | 升级许可证
格式 (2)
提供免费文件格式转换
Blender 2.83 | Cycles Render
OBJ
其他文件
JF0L219A2_BoerGoat_textures.zip
规格
发布日期 May 13, 2022
产品 ID 1897029
多边形 180,250
顶点 181,324
多边形四边形/三角形几何体
纹理
材料
重叠展开的 UV
索具
动画
member avatar
VFX Grace
95 产品 | Contributor 自从 2022
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描述

Introduction

This is a high-quality boer goat with multiple 4K UDIM maps, fur, rigging, and animation. It has very detailed muscle structures and a realistic oral cavity, and is made with Blender and Cycles renderer at real-world scale. The skin maps and hair maps are made separately for some realism. 

It consists of 11 objects: Body, sclerae, irises, lacrimal glands, lacrimal caruncles, upper teeth, lower teeth, upper gums, lower gums, tongue, horns.

Polygons

Body: vertices 83,844; polygons 83,842

Sclerae: vertices 1,700; polygons 1,728

Irises: verticess 2,340; polygons 2,368

Lacrimal glands: vertices 780; polygons 776

Lacrimal caruncles: vertices 1,316; polygons 1,312

Upper teeth: vertices 34,424; polygons 33,928

Lower teeth: vertices 22,430; polygons 22,032

Upper gums: vertices 12,113; polygons 12,006

Lower gums: vertices 6,485; polygons 6,372

Tongue: vertices 6,058; polygons 6,056

Horns: vertices 9,834; polygons 9,830

Total: vertices 181,324; polygons 180,250

Formats

There is a Blender project and an OBJ file.

Textures

JF0L219A2_BoerGoat_Skin_Specular.1002.png, 4096*4096

JF0L219A2_BoerGoat_Skin_Specular.1001.png, 4096*4096

JF0L219A2_BoerGoat_Skin_Roughness.1002.png, 4096*4096

JF0L219A2_BoerGoat_Skin_Roughness.1001.png, 4096*4096

JF0L219A2_BoerGoat_Skin_Normal.1002.png, 4096*4096

JF0L219A2_BoerGoat_Skin_Normal.1001.png, 4096*4096

JF0L219A2_BoerGoat_Skin_Mask.1002.png, 4096*4096

JF0L219A2_BoerGoat_Skin_Mask.1001.png, 4096*4096

JF0L219A2_BoerGoat_Skin_BaseColor.1002.png, 4096*4096

JF0L219A2_BoerGoat_Skin_BaseColor.1001.png, 4096*4096

And more...

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

Root control the entire model.

CTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.

The face has fine controllers which support detailed facial expressions creation.

CTR_Tail controls whether the tail follows the body to rotate by customized attributes.

CTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.

CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes.

CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attributes.

And more...

Animations

Loopable walking animation at 30 fps, frame range: 0-26

Features

The model is in meter units at real-world scale. 

To run faster, the Display buttons of the fur are disabled. 

The rendering time is relatively long because the animal is of high quality. If you want a faster rendering, here are some optimization methods:

Enable Simplify in Render Properties when rendering.

Decrease the steps of the Interpolated spine.

Decrease the number of hair children, and increase the thickness of hair

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  • 可转让的模型权利
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  • 可转让的模型权利
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