-There is a layer for meshes. -There is a layer for the rig. -there is a layer for the light -there is a meshdeformer(for whalebone). It's hide on the last layer.
It's a custom rig there is an 'Whale_armature'with inside: For moving body: -B_head2, B_head1, B_head0, B_tail0, B_tail1, B_tail2, B_tail3, For moving tongue: -B_tongue4, B_tongue3, B_tongue2, B_tongue1, B_tongue0 For moving jaw: -B_jaw For moving fins: -B_fin1_L, B_fin2_L, B_fin1_R, B_fin2_R
there are thirteen shapes: -Ctrl_whale,ctrl_eye_L, ctrl_eye_R, ctrl_eyes, ctrl_venting, ctrl_big_throat2, ctrl_big_throat2, ctrl_whalebone -ctrl_eyelid, Ctrl_tail_L, Ctrl_tail_R, ctrl_big_tongue2, ctrl_big_tongue. They allow to move the body,torsions. there is a shape 'Ctrl_whale' allow to move all character there are 3 shape for move eyes direction(ctrl_eye_L, ctrl_eye_R, ctrl_eyes). 'ctrl_eyelid'= normal to big eye. 'ctrl_whalebone'= grows up or shrink the whalebone. 'ctrl_big_throat1'and 'ctrl_big_throat2'= deforms throat. 'ctrl_venting'= open and close venting. There are a shapes for moving back fins too(Ctrl_tail_L, Ctrl_tail_R) 'ctrl_big_tongue' and 'ctrl_big_tongue2' for deform the tongue.
-The four last pictures are made with 3ds max and v-ray. -The version of 3ds is rigged and animated.