CARDINAL,男士

$75

标准许可证 | 升级许可证
格式 (2)
提供免费文件格式转换
Native | Lightwave 8.5 | Default Scanline
3ds Max 8 | Default Scanline
规格
发布日期 January 27, 2012
产品 ID 651676
多边形 12,561
顶点 16,811
多边形
纹理
材料
UV 映射
混合展开 UV
索具
动画
member avatar
r189
155 产品 | Contributor 自从 2005
有疑问?立即与我们聊天。

描述

Cardinal, bird, flight, fly, animated, rigged, realistic, detailed, textures, materials, lightwave, max

CARDINAL, MALE

Rigged and Animated for Lightwave 8.5 and up
and for 3DS Max 8 and up

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the "ROOT" bone

'Cardinal 2012 ZERO.lws' is the name given to my BASIC set up, no animation.

I have provided several scene files to get you started:
Land
Fly loop

The feet and legs are controlled by "LT-Foot" and "RT-Foot" respectively.

There are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 33 Morph targets.

The 'Mouth' phonemes are controlled by 9 Morph targets located when you select the CROW mesh and go to "Object" => "Properties" => "Deform".

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 17 Morph positions, including flapping and folded positions

Fold-01
Fold-02
Fold-03
Fold-04
Fold-05a 3
Fold-05a 4
Fold-05a 5
Fold-05a 6
Fold-05a 7
Wing-DN-01
WING-DN-02
Wing-Spread-01
Wing-Spread-02
WingFlat-02
Wing-Up-01
Wing-Up-02
Wing-Up-03

The Tail spread is controlled via Morph target "Tail-Opened", the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

The crest can be raised via a morph target

The eyes can be manipulated via a morph target.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.

Real Geometry:
16811 verticies
12561 polygons

Subdivided Geometry:
206300 verticies
186648 polygons

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