- 10,000美元的法律保护(赔偿)
- 无上限的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 1,000,000美元的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 250,000美元的法律保护(赔偿)
- 可分配的模型权限
65,937 多边形
69,091 顶点
Polygonal Quads/Tris 几何
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纹理
物料
UV映射
non-overlapping 未包装UV
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Ushiku Daibutsu Buddha Statue in Japan 3D model
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High detailed 3d model of the Ushiku Daibutsu Buddha . This model was created using photogrammetry and has a very high geometric accuracy.
See more landmarks models in our account
MAIN FEATURES
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>>Model was designed for closeup production renders.
>> Model have support edge loops for best subdividing.
>> Rendering is made in realtime Marmoset Game engine and Vray.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular/ glossy
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Preview Images from game engine and Vray.
TECHNICAL SPECIFICATIONS
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Vertice Count: 69091, Polygon Count: 65937
Number of textures: 10 in scene ( + 7 additional raw textures )
TEXTURE SPECIFICATIONS
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4 textures are 8192 x 8192 in resolution.
6 textures are 4096 x 4096 in resolution.
PBR Textures in Specular workflow : Albedo maps, Normal maps, Specular maps, Glossiness , normal and ambient occlusion maps) + 7 additional textures for working in material editors ( cavity, obj normal, position, Uv island )
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps
MODEL
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- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2014
- model completely unwrapped and non-overlapping for editing the textures
- units: centimeters