基于 3D 扫描的云杉树 - PBR

$39

标准许可证 | 升级许可证
格式 (3)
提供免费文件格式转换
Native | Maya 2022 | Arnold 5.1.2
FBX 2023
OBJ 2023
规格
发布日期 August 26, 2022
产品 ID 1949585
多边形 4,778
顶点 4,591
多边形四边形/三角形几何体
纹理
材料
UV 映射
混合展开 UV
PBR
TurboSquid 独家
member avatar
beyond3D
161 产品 | Contributor 自从 2011
有疑问?立即与我们聊天。

描述

Hello, dear customer and welcome to my product page!

You are looking at a highly detailed model of a scandinavian spruce tree, as can be found in many a scenery in the northern hemisphere. The tree`s textures are based on actual 3D scanned foliage and it has been designed with realtime use in mind, so it can be used from whichever side you see fit and will look good from every direction. With this tree package you can also easily create lots of variations and easily decorate lots of environments, while saving a ton of time.

Originally modelled in Maya, I designed them so, that they would be perfectly suitable for an in-game application, but it would also look good in a rendering scenario, should you so desire.

The model is comprised of 3 materials for leaves, branches/trunk and ground. The textures are coming in a 1024x2048, 1024x1024 and 2048x2048 resolution and consisting of the following composition:

-Albedo map + Opacity in Alpha channel

-Normal map

-Translucency map

-AO Map which includes all the other maps in its respective channels:

-AO R channel = Ambient Occlusion map

-AO G channel = Metalness map

-AO B channel = Roughness map

-AO A Channel= Cavity map

HDRI map for lighting is included.

The model is available in:

.mb

.ma

.fbx

.obj file formats.

Images were rendered in Maya 2023, MtoA Arnold 5.1.2 and the shaders are set up accordingly.

Real-life scale.

Units: cm

The original version can be seen in the last 4 example renderings (Marmoset/mental ray).

I hope you like this model and make the best out of it in your environment. If you have any questions, feedback or requests, feel free to contact me. If you are happy with the model I would very much appreciate a rating on this page.

Thanks for your time and best regards,

beyond3D

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