- Ready for Animation
- Game ready
- RIGGED with biped
- non-overlapping faces, overlapping UVW, or overlapping verticles.
- Substance painter format included ( you can get textures for game engines or retexturing the character)
- id map for texturing in substance painter included
- ZTL format included for Zbrush
- Very clean model and correct topology.
- 4096x4096, 2048x2048, 515x512 textures
- Clean edge-loops based topology
- LIGHT/RENDER/AO setup for v-ray 3.2
- Separated by layers
- All objects, bones, layers and materials named correctly
- Real World scale size
- Different types of file formats.