MODEL DESCRIPTION
Model is a faithful reproduction in size and detail of the external medieval/feudal gate of Ravenna's Basilica of San Francesco (Ravenna - Italy), very close to Dante's Tomb. Built between IX and X century, it is one of the most important and most visited church in Ravenna. Model was created with Blender 2.83.3 and ready to be rendered with Cycles.
USAGE
This model is mainly suitable for use in broadcast, documentary and high-res film close-ups and/or advertising because is very detailed, for very close-up shots. However, it can be furtherly unsubdivided for other uses (such as games). The model is an accurate reproduction of Basilica's gate and a scale of 1 unit = 1 meter has been used.
SPECS
This model contains 184 separate objects and some subdvide modifiers is still active to better reproduce displacement shapes. In more detail:
> No isolated and coincident vertices, no coincident faces
> Every object has a descriptive and unique name
> All objects at 100% scale and on a unique level (collection)
> Hierarchy is used to group the objects
> Centered at 0,0,0 origin, it can be seized and imported into any scene
> Composed of 1,946,094 vertices, 1,954,615 quads and 3.513 tris polygons (0,17% of total polygons)
> 0 ngons
> Crease values are still present in some objects but without affecting curve representation or rendering
> No poles are used
The .BLEND file also contains:
> 18 original procedural and textured materials with UV maps
> 1 Camera and 2 Sun light in a separate collection
> 1 HDRI file, that can be easily substituted with your production one.
Rendering has been performed with Cycles and added with additional AO effect to mix ground with object. No third-party addons have been used.
PRESENTATION IMAGES
All images are rendered with Cycles.
Blender configuration has been set with the following main parameters: Device = GPU Compute, Camera Focal Lenght = 25 mm; Depth of field = variable, used to render previews images; Sampling = 500, Color Management = filmic (medium high contrast). Preview images are live, not post-processed.
TEXTURES
> 2048 x 2048 - church_bricks_03-ao_2k.jpg (ambient occlusion)
> 2048 x 2048 - church_bricks_03-diff_2k.jpg (diffuse)
> 2048 x 2048 - church_bricks_03-disp_2k.jpg (displace)
> 1200 x 423 - dirt8-trasparent.png (bricks dirt)
All textures, included the HDRI image, are packed into the .BLEND file.
GENERAL
Objects are organized within a single collection and divided on three parented 'null' branches: a) Global Gate Controller (move all objects); b) Door Opener/Controller (move/open the gate door); c) Left Side Controller (move left side objects); d) Right Side Controller (move right side objects).
FILE FORMATS
- Blender 2.83.3 - BLEND (high detail, native production file)
- Multi format - OBJ (high detail model with a basic material)
- Autodesk - FBX (high detail model with a basic material)