This is a model of an office wood desk (modular, contemporary design)
• Originally created with Maya 2013
This model is part of a real-world modular furniture catalog. While this desk is best used as a part of a fully integrated design, the model is a freestanding unit, and can be deployed alone.
|| USAGE ||
• This model is suitable for use in design visualization,broadcast, and advertising.
• This model is an accurate, real-world scale representation of a modular office desk using centimeters with a scale of 1 unit = 1 centimeters. Model is 72.63 centimeters tall.
|| SPECS ||
• This model contains 23 sub-objects; 8520 polygons with no smoothing: 6898quads, 1622 tris
• This model contains Standard and mental ray materials (see next bullet)
• This product includes Maya versions with and without mental ray (separate downloads)
|| PRESENTATION IMAGES ||
• Unless otherwise noted on the images, all preview images are rendered with Maya’s mental ray 3.10 Renderer, using Final Gather. If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
• Architectural elements and additional items (adjustable table, guest chairs and wall picture frame) for reference only and are NOT included.
• No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and cameras are not included in the file.
|| TEXTURES ||
• 2048x2048 JPG (1) – Wooden objects
• 1024x1024 JPG/PNG (2) – Ancillary elements
• Some materials use 1procedural texture which is included with Maya: Fractal (Non Maya versions substitute it with a 1024x1024 baked PNG file)
• All non-procedural textures are created from original photographs or drawings
• Wood and sandblast textures are tile able. Object’s UVs are not confined between 0-1 texture space
• All sub-objects, whether textured or not, have UVs
• Unwrapped, non-overlapping UVson a per sub-object basis (when selecting a group, UV overlapping will be seen.)
|| GENERAL ||
• Originally modeled in inches, scaled into centimeters (2.54 factor). All mental ray materials’ distance-based parameters (such as mia material’s ambient occlusion) are in centimeters
• Scene objects are organized by layers and groups
• No third-party renderer or plug-ins needed in order to use this product.
|| ADDITIONAL NOTES ||
• DWG and DXF file formats do not have textures/materials applied and will not render like the preview images (texture files are included in order to help the user to recreate the materials – see next bullet.)
• DWG and DXF versions are oriented using standard CAD Z-is-up coordinates.
• A txt file is included detailing all the standard and mental ray materials. This will help the users of other software packages to recreate the materials if desired.