>> Usage
* Background scenes
* Close-up renderings
* Game assets
>> Specifications
* Full-quad mesh
* Real world scale units: centimeters
* Object Dimensions: x - 5.7cm, y - 1.12cm, z - 4cm
* Non-overlaping UVs
* 1024*1024 textures
>> General info
* All preview images rendered using Blender Cycles renderer, using the model with other software might require reapplying the textures
* Control edge loops allow subdivision to increase quality without losing shape of the model
* Cameras used in making preview images included in file and named accordingly to the image order
* HDRI used for rendering included in .zip file
* Asset is modeled using accurate, real life dimensions