壁挂式衣架

$5

标准许可证 | 升级许可证
格式 (4)
Native | Blender 3.6 | Cycles Render
FBX
OBJ
规格
发布日期 September 03, 2023
产品 ID 2119898
多边形 26,048
顶点 13,177
仅限多边形四边形
纹理
材料
UV 映射
不重叠的展开 UV
PBR
游戏
member avatar
Francesco Milanese
2355 产品 | Contributor 自从 2014
有疑问?立即与我们聊天。

描述

Wall mounted clothes (or towels) hanger 3D Model. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images.

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3.6.1 LTS with Cycles Principled BSDF PBR shader with textures included (Eevee compatible), then exported to OBJ and FBX; materials and textures made in Substance Painter (Adobe 3D Painter), exported for PBR, Cycles, V-Ray, Unity, Unreal.

PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:
* nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.6.1 LTS)
* nr. 7-8 are wireframe images;
* nr. 9-10 are screenshots from the Blender 3.6.1 LTS scene, showing the UV Layout;
* other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: 16-bit PNGs with Alpha.

1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.

Polygonal, QUADS ONLY (no tris/ngons); 13177 vertices, 13024 quad faces (26048 tris).

Real world dimensions; scene scale units: cm in Blender 3.6.1 LTS (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3.6.1 LTS).

PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha) for a bunch of rendering engines or game engines!
* Cycles PBR shader for Blender (Principled BSDF with base color, roughness, metallic and normal maps);
* Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
* Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
* Unity HDRP (base color + opacity; Metallic + Ambient Occlusion + blank Detail Mask + Glossiness; OpenGL Normal Map for OBJECT SPACE);
* Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
* generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
* generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too;
so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!

IMPORTANT --- Main renderings made in Blender 3.6.1 LTS + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

选择增强许可证

  • $10,000 法律保护(赔偿)
  • 无上限的法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
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