- 10,000美元的法律保护(赔偿)
- 无上限的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 1,000,000美元的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 250,000美元的法律保护(赔偿)
- 可分配的模型权限
9,999 多边形
9,999 顶点
Polygonal 几何
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纹理
物料
UV映射
Mixed 未包装UV
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Note: the Unreal 5.1 project contains all objects and levels setup, but, we have also separately included all individual assets from the UE project and properly organized them into folders to use as a standalone. They come in .fbx format with their respective textures.
We have included a trailer and technical overview as promotional downloads. we highly recommend you check them out.
Product Info
This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set-up lighting, and much more!
Quick Info
Intended Use
This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.
Structure
This environment has been made out of mostly Modular assets that can be used to change the shops into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.
Assets
Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.
Textures
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance.
Lighting
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + color controls.
Disclaimers