PBR Game Ready
Game ready with PBR Textures
UE4 Optimized - Metalness Use for PBR
Real World Scale Measurements
Mikk Tangent Space
Maps included
4096 x 4096
D (Diffuse)
N (Normal)
AO_R_M (Red Channel - Ambient Occlusion | Green Channel - Raughnes | Blue Channel - Metalic)