$75

标准许可证 | 升级许可证
格式 (1)
提供免费文件格式转换
Native | 3ds Max 9 (native) | Default Scanline
规格
发布日期 December 17, 2010
产品 ID 575112
多边形 35,846
顶点 39,458
多边形四边形/三角形几何体
纹理
材料
UV 映射
不重叠的展开 UV
索具
TurboSquid 独家
member avatar
dmk76
58 产品 | Contributor 自从 2008
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描述

Dong is a realistic model of Asian man that was originally modeled in 3ds max 9 and now is ready for animation. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might need to reduce to render. To make the renders I actually used 60% of original textures size max.

Dong is originally bald and has two types of hair to wear – two polygonal hairs with opacity maps and native 3ds max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic.

Object ‘body’ has 5646 polygons (including only 2 triangles) and 5689 vertices without ‘turbosmooth’ applied (8944 polys with eyes, teeth and tongue). Model is symmetrical. Units = cm. Dong’s hight is 180 cm. Rigged with ‘skin’ modifier with all the clothes. “Morpher” modifier for facial animation. Objects in the scene are logically subdivided into layers, so it is good idea to use layer manager. Character studio biped with additional bones is being used. Two twists for upper arm, forearm, thigh and calf.

Previews were rendered with 3ds max’s scanline renderer , three spots and a skylight. No post work on the images, only text was added.

Object "body" : 5689 vertices, 5646 polygons (including 2 triangles)

All objects available: 39458 verts, 35846 polygons, including 232 triangles (less than 1%)

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  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
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