This is a high detail model of an apple w/ leaves, the max scene contains all of the apples modifier"s stack so that you can understand how the apple was created and change the noise parameters two obtain easily different looking apples or do any changes you like.
The apple"s were textured using procedural materials and can be easily used to create different versions.
No 3rd party renderers were used.
So this product contains:
-.max scene and .3ds with the apples
-textures used
-materials used