1. Diffuse : 4096 x 4096 2. Specular : 4096 x 4096 3. Normal Bump: 4096 x 4096 ----------------------------------------------------------------------- with ----------------------------------------------------------------------- ZERO / White ( 12 pices )
----------------------------------------------------------------------- High level of Details. Real time, low poly for game engine, Game-Ready. You can use this model also for static renders. ------------------------------------------------------------------------- by Omegavision