Description:
This indoor set is inspired by Mid Century design. "The style grew out of early-20th-century Modernism, including the International and Bauhaus movements. Mid-century really took hold after World War II, thanks to new technologies and materials, and a newfound prosperity. The migration to urban areas, and thus smaller living spaces, also influenced the designs of the era." - Architectural Digest US
You can use the scene for personal and editorial work - please note that the furniture in this scene has an Editorial License and may require additional licensing from the manufacturers for commercial use (West Elm Furniture). If you intend on replacing the furniture you may use the scene, set and lighting Royalty Free for any purpose. You can learn from the scene; how the lights are set up, cameras, settings, tone mapping, materials & textures.
Features:
- 31 Unique Materials.
- 120 Textures Included.
Geometry Subdivision:
- All furniture items are sub-dividable (except the wall painting). You can disable the OpenSubDiv modifier when using this as background furniture for optimization.
- All structure items (walls/floors etc) are not sub-dividable.
Materials & Textures:
- All materials are PBR and ready for real-time. Roughness & Glossiness Vray, Glossiness only for Corona.
- Furniture items all provided in 4k & 2k PNG. 2k JPG also provided for alternative situations (lower RAM consumption). Naming is consistent for re-pathing / hot swapping textures.
Lighting:
- Sun intensity set to intensity: 0.05, Sun size: 10.
- Skylight set to intensity: 2.0 .
- Vray Skylight is using a Vray Dome Light (Environment or Render Environment Overrides not required).
- Corona Skylight is using Scene Environment (Rendering tab > Environment > Environment map).
Tone mapping:
- Vray & Corona individual settings to adjust for curves, white balance, saturation, shadows.
- Exposure Control has been disabled (Rendering tab > Environment > Exposure Control), you can easily adjust this by using the EV controller in the tone mapping if required (Frame Buffer).
- Included LUT intensity: 0.75 (You must re-path this in the Vray frame buffer to the downloaded directory).
Rendering & Render Elements:
- All camera angles ready to render, no post production has been applied to these images.
- Vray has default settings (except Image Sampler using bucket rendering instead of progressive). No render elements enabled. No denoising required.
- Corona has Lightmix, Light select (sun), Light select (skylight), all default settings no adjustments made in the lightmixer these are enabled for denoising. Noise Limit: 4.0 & Denoise set to 0.65.
- Render resolution is set to square (1.0). 1080x1080. You can adjust this if required in the (Render Settings > Common).
- Vray & Corona Render (CPU): Average (per camera) 10 minutes, 3.5ghz 8 Cores/16 Threads.
- Vray Render time (GPU): Average (per camera) 2 minutes, Mobile 3080RTX 16GB.
Real-time Models (GLTF & GLB):
- Provided for all furniture items.
FBX & OBJ:
- No Lighting supplied.
- Cameras included for FBX, not for OBJ.
Additional Information:
- Polygon count based on un-subdivided geometry.
- Scene/Display units are in centimeters.
Special Mentions:
Interior Design & Wall Painting by Katarina Kondelova.