This is a realistic model of a Calico Cat, suitable for close ups Originally created with Blender v3.0.0 Blender file contains: Textures, Materials, Rig and Hair particle systems Model is in real-world scale Units used: Meters. Models has a length of 0.572 m Scene objects are properly named No third-party renderer or plug-ins needed
|| SPECS || Blender File contains 27 separate objects: CatRig (not included in .obj file) CatBody
CatClaws CatEyes
CatEyeWater CatGum
CatTeeth
CatTongue
Floor (not included in other files) 3X Light (not included in other files) Camera (not included in other files)
10X curves as Rig Guides (not included in other files)
4X empties as Rig Guides (not included in other files)
Subdivision level 1 (in Preview Render): Polygons: 67,096 Vertices: 67,754
|| PRESENTATION IMAGES || All preview images are rendered with Default Blender Cycles Renderer No post processing is used in preview images
|| TEXTURES || This model Contains 3 UDIM's and has a total of 23 textures
3X BaseColor Body 4096x4096
2X Metallic Body 4x4
1X Metallic Body 4096x4096
3X Normal Body 4096x4096
3X Roughness Body 4096x4096
3X SubsurfaceScatter Body 4096x4096
2X Translucent Body 4x4
1X Translucent Body 4096x4096
3X Displacement Body 4096x4096
2X BaseColor Fur 4096x4096
|| BLENDER RIG FEATURES || Rig features IK and FK Controls Rig contains Custom Bone shapes Bones are split into 5 layers for ease of use but the rig can easily be used with all layers active
Tail uses Spline Ik
Tail Spline controls can be parented to the body or the root using sliders
Spine uses Spline IK
Lips Use Spline IK
Tongue Uses Spline IK and can be folded in the length Eyes can be moved separately or together and follow a target bone Eyelids follow eye-movement but can be moved separately Eyelids can be closed separately or together using sliders Pupils can be dilated separately or together using sliders Toes can be closed together or individually with one bone
|| ADDITIONAL NOTES || fbx and obj file formats does not have textures, materials or fur and will not render like the preview images
fbx file format does not have advanced rig
File formats other than Blender are exported as base mesh (not smoothed)
Protective Eye Layer can be hidden by activating the mask modifier in the viewport when selecting the eye. This will make it easier to dilate the pupil correctly.