跨接电缆 - 索具

$19.99

标准许可证 | 升级许可证
格式 (2)
Native | 3ds Max 2018 | V-Ray 3.6
3ds Max 2018 | V-Ray 3.6
规格
发布日期 February 07, 2020
产品 ID 1506863
多边形 47,084
顶点 47,160
仅限多边形四边形
材料
UV 映射
未知展开的 UV
索具
动画
member avatar
MotionMatter
3 产品 | Contributor 自从 2020
有疑问?立即与我们聊天。

描述

3D high-poly model created for rendering use in 3Ds Max 2011. The renders and materials were created using VRay so the model is VRay ready.

The cords are actually splines. Their number of steps (edge loops) can be changed (just like a normal, renderable spline)(even while skinned) which would increase or decrease the poly-count accordingly. They are set at 20 steps in this file.

The model is not unwrapped but the it is broken into different material IDs for use as a multisub object.

I have included one file where the model is rigged and skinned and one file where it is only rigged and not yet skinned. The reason for this is because the rig breaks when imported or merged into another file. You may be able to figure out how to make it work, but the only way I have been able to make it functional is to re-skin it after importing the non-skinned version into a new file. The file that is skinned works perfectly fine inside of its own file. (Re-skinning is very quickly accomplished however, so it's not too big of a set back.)

There are 2 files (skinned and unskinned) using Vray materials and then 2 files (skinned and unskinned) set in Scanline. There is also a folder of OBJs. The Clamps.obj is just the clamp models without the spline cords and the ClapsAndCords.obj is the clamps along with the splines after converting them to editable polys (although those probably won't animate as well as the original splines and will take longer to skin).

选择增强许可证

  • $10,000 法律保护(赔偿)
  • 无上限的法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
了解更多关于增强版许可证等级的信息,或发送电子邮件至enterprise@turbosquid.com联系我们。您已经是 Shutterstock 企业客户?请联系您的 Shutterstock 销售支持代理,了解如何添加 3D 功能。

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

加载中...