24 Pound Bromefield Cannon.
All quad design.
All Textures created in Substance Painter and exported in both 4K and 2K PBR formats.
Game ready.
Logically named objects, materials and textures.
Modelled in Blender 2.82
Textured in Substance Painter 2020.1
Rendered in Cycles.
Subdivision ready with all holding loops in place.
modelled to real world scales,
- Cannon - 1.59m tall, 3.13m deep, 80cm wide.
Fully and efficiently UV unwrapped.
4K textures recommended for close up shots like the product renders.
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Formats included
.Blend - Native
.FBX
.OBJ
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Objects in each file format
Cannon
Camera (in .Blend only)
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Textures included in .png format.
Cannon - 2K -
Diffuse
Roughness
Normal - (OpenGL, Invert green channel to convert to DirectX)
AO
Metallic
Cannon - 4K -
Diffuse
Roughness
Normal - (OpenGL, Invert green channel to convert to DirectX)
AO
Metallic
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Poly Counts
Face count: 12,757
Vert count: 13,081
Triangulated count: 25,514