2018年特斯拉模型3

$99

标准许可证 | 升级许可证
仅限编辑使用
格式 (8)
提供免费文件格式转换
Native | 3ds Max 2015 | Corona 5.0
Cinema 4D R17 | Default Scanline
3ds Max 2015 | Default Scanline
Maya 2015 | Maya Software
Maya 2015 | V-Ray 3.10.01
3D Studio
FBX
OBJ
规格
发布日期 May 26, 2016
产品 ID 1040645
多边形 111,822
顶点 123,548
多边形四边形/三角形几何体
纹理
材料
UV 映射
混合展开 UV
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HKV Studios
730 产品 | Contributor 自从 2005
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描述

High detailed 3D model of 2018 Tesla Model 3 with interior.

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Two MB files with V-Ray and Standard Maya materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 13 textures, which vary in resolution from 755x473px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 111,822 faces and 123,548 vertices
MeshSmooth iteration 1: 446,369 faces and 470,388 vertices
MeshSmooth iteration 2: 1,785,476 faces and 1,833,162 vertices

MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 111,822 faces and 123,548 vertices
Subdivision iteration 1: 446,369 faces and 470,388 vertices
Subdivision iteration 2: 1,785,476 faces and 1,833,162 vertices

C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 111,822 faces and 123,526 vertices
Subdivision iteration 1: 446,369 faces and 470,350 vertices
Subdivision iteration 2: 1,785,476 faces and 1,833,092 vertices

FBX and OBJ formats (3 files included for each format):
low: 111,822 faces and 123,548 vertices
medium: 446,369 faces and 470,388 vertices
high: 1,785,476 faces and 1,833,162 vertices

3DS format (3 files included):
low: 222,725 faces and 134,079 vertices
medium: 892,738 faces and 492,368 vertices
high: 3,570,952 faces and 1,911,460 vertices

选择增强许可证

  • $10,000 法律保护(赔偿)
  • 无上限的法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $1,000,000 法律保护(赔偿)
  • 放弃禁令救济
  • 可转让的模型权利
  • $250,000 法律保护(赔偿)
  • 可转让的模型权利
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