Plugins are not needed.
In the scene there are:
customized floor material with maps Diffuse, Reflect, Glossines, Bump (one texture 4K).
Demonstration geometry of the floor in the size of 3m x 3m. You can use it as a starting point to create a configuration of your floor or apply the material to your own previously created floor. To apply the material to your floors, it is recommended to copy the UVW Map modifier from the stack of the demo floor and apply the material itself accordingly.
The archive contains:
3ds max 2012 corona 1.7.4; 3ds max 2012 v-ray 3.60.03 BRDF - Microfaset GTR (GGX); 3ds max 2010 v-ray 2.40.03 BRDF - Blinn (for backward compatibility); FBX for each of the listed render engines.
- .mat library exported from 3ds max 2014 for corona 1.7.4;
- .mat library exported from 3ds max 2014 for v-ray 3.60.03 BRDF - Microfaset GTR (GGX);
- .mat library exported from 3ds max 2012 for v-ray 2.40.03 BRDF - Blinn (for backward compatibility); Who works in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.
For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR.