Олд Двойные Двери Коричневый - PBR

$39

Стандартная лицензия | Обновление лицензии
Форматы (3)
Доступны бесплатные форматы файлов
Native | Maya 2022 | Arnold 6.2.0.1
FBX
OBJ
Спецификации
Дата публикации January 21, 2022
Код товара 1843686
Полигоны 2,222
вершины 1,284
Полигональные квадраты/трис-геометрия
текстуры
материалы
UV-картирование
Смешанные развернутые UV-развертки
PBR
Эксклюзивно для TurboSquid
member avatar
beyond3D
161 Продукты | Участник с 2011
Есть вопросы? Чат с нами сейчас.

Описание

Hello, dear customer and welcome to my product page!

You are looking at a highly detailed model of old wooden double doors, as can be found in many old warehouses, storage rooms, trainyards, churches, or literally everywhere a large door is needed. These almost 3 meters high doors are made out of heavy wood and have withstood the weather for decades. The layer of brown paint is gone in places and the galvanized door hinges and handles are also not the newest.

I crafted these doors after a photo reference, which I took in an old church in Denmark. So if you plan to give your building model an authentic-looking gate, look no further than here, for this model will save you a lot of time!
Originally modelled in Maya, I designed it so, that it would be perfectly suitable for an in-game application, but it would also look good in a rendering scenario, should you so desire.

The model is comprised of 1 material with textures coming in a 4096x4096 resolution and consisting of the following composition:

-Albedo map
-Normal map
-AO Map which includes all the other maps in its respective channels:

-AO R channel = Ambient Occlusion map
-AO G channel = Metalness map
-AO B channel = Roughness map
-AO A Channel= Cavity map

HDRI map for lighting is included.

The model is available in:
.mb
.ma
.fbx
.obj file formats.

Images were rendered in Maya 2022, Arnold 6.2.0.1 and the shaders are set up accordingly.
(Sidenote:) Since Arnold is not a game engine like game asset renderer (quote from Autodesk), I had to add an extra material with inverted normal map y channel onto the areas with flipped uvs on mirrored model parts, to avoid normal maps showing incorrectly. Bear this in mind and reapply only one of the provided materials, when exporting to game engines.

Real-life scale.

Units: cm

The original, unrestored version can be seen in the last 3 example renderings (Marmoset/mental ray).

I hope you like this model and make the best out of it in your environment. If you have any questions, feedback or requests, feel free to contact me. If you are happy with the model I would very much appreciate a rating on this page.

Thanks for your time and best regards,

beyond3D

Выберите расширенную лицензию

  • $10,000 в юридической защите (возмещение ущерба)
  • Неограниченная правовая защита (компенсация)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $1,000,000 в юридической защите (возмещение ущерба)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $250,000 в юридической защите (возмещение ущерба)
  • Назначаемые права модели
Узнайте больше о расширенных уровнях лицензийили свяжитесь с нами по адресу enterprise@turbosquid.com. Уже являетесь клиентом Shutterstock Enterprise? Обратитесь к своему агенту службы поддержки продаж Shutterstock, чтобы обсудить добавление 3D.

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

Загрузка...