Женский космический костюм 3D Модель

$98

Стандартная лицензия | Обновление лицензии
Форматы (4)
Native | Blender 2.83 | Cycles Render
FBX
OBJ
Unreal
Спецификации
Дата публикации October 14, 2021
Код товара 1801159
Полигоны 81,000
вершины 85,000
Полигональные квадраты/трис-геометрия
текстуры
материалы
UV Mapped
Неперекрывающиеся развернутые UV-развертки
подстроенный
PBR
Игра
member avatar
RealtimeGraphX
1 Продукты | Участник с 2021
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Описание

Female Space Suit Character model - Midpoly and Highpoly

The character comes in 2 versions: A highpoly version for close-up shots / high-quality renders, and a midpoly version to be placed in larger scenes or for use in game development. You can disable the helmet or make the visor translucent if you want to use your own animated character head (e.g. a Metahuman character) for your shots.

Includes 3 different texture versions: White, Yellow and Orange. The normal map was baked from a high poly sculpt. All textures are in 4K.

The character comes with a simple rig (Mixamo), so you can easily apply mocap animations from Mixamo, or retarget to any other animation data. The character is weightpainted so the rig holds up for most animation purposes. If you need more extreme body deformations you might have to use blend shapes. Also, if you need more realistic animations (like bendy bones for the tubes or cloth animation for the belts), you might have to adjust the rig.

The skeletons in the Unreal Engine 5 project file are already retargeted. You just need to apply your animations and you are ready to go.

Description of the packages in more detail:

----- Blender 2.83 Package -----

Midpoly Character in A-pose:

• 82k Faces, 170k Tris

• Rigged with Mixamo

• Clean Topology, Weightpainting and UV layout

• Hand-painted PBR textures in PNG format. Base Color, Metallic, Roughness, Normal, Ambient Occlusion (packed in unreal PBR format)

• One texture set for the Suit (4K resolution)

• One texture set for the Helmet (4K resolution)

• One texture set for the Belts (4K resolution)

• One texture set for the Hardsurface details (4K resolution)

Highpoly Character in A-pose:

• 168k Faces, 342k Tris. You can apply a subdivision modifier on the suit mesh for an even smoother look (which would increase the polycount to 419k Faces, 842k Tris)

• Higher details in the cloth wrinkles and hardsurface areas

• Rigged with Mixamo

• Clean Topology, Weightpainting and UV layout

• Uses the same materials and textures as the lower resolution model

----- Unreal Engine 5 Package -----

• Complete UE5 project with all characters, materials (including material instances) and textures.

• Material instances allow for quick adjustments for Base color brightness and the intensity of metallic, roughness and normal maps.

• You can just open up the project and migrate the character to your own project – no additional setup needed!

• The model uses a Mixamo rig which is not out-of-the-box compatible with the UE mannequin animations. To be able to use UE animations you would need to retarget it (bone mapping in UE4, and IK retargeting in UE5)

• Animations are not included in this package

----- Other formats -----

• FBX files

• OBJ files

----- Rendering info -----

The preview images were rendered in Blender 2.83 Cycles, partly with HDRIs as background. I used the highpoly version for the renders. The screenshot from UE was captured in UE5.

Выберите расширенную лицензию

  • $10,000 в юридической защите (возмещение ущерба)
  • Неограниченная правовая защита (компенсация)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $1,000,000 в юридической защите (возмещение ущерба)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $250,000 в юридической защите (возмещение ущерба)
  • Назначаемые права модели
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