Стул 01

$18

Стандартная лицензия | Обновление лицензии
Только для редакционного использования
Форматы (4)
Maya 2011 | mental ray
FBX
OBJ
Другие файлы
Chair_01_AE.zip Studio_Light_CUSTM.hdr
Спецификации
Дата публикации October 26, 2010
Код товара 565031
Полигоны 11,566
вершины 11,015
Полигональный
текстуры
материалы
UV-картирование
Неизвестные развернутые UV-развертки
Эксклюзивно для TurboSquid
member avatar
rhirtz
53 Продукты | Участник с 2006
Есть вопросы? Чат с нами сейчас.

Описание

This is a high-res photoreal office chair. MIA materials were used to create the shaders and supporting bump textures are procedural. Because of this, the FBX and OBJ files do not include textures. The custom HDR map used for lighting the scene and reflections is included with the download.

The chair is not 'rigged' in the sense that there are no joints or controllers attached to the model. However, the chair parts have all been grouped appropriately and their specific axis have been placed in the right positions to allow for realistic movements of the chair parts. With this method of setup the chair and it's parts are ready for easy and accurate animation.

Also included with the download is an After Effects CS4 file showing the compositing method used to create the above thumbnails. In the After Effects project there is a different comp for each of the thumbnails above. Each comp utilizes a Beauty, Occlusion, and Ground Shadow pass out of 3D, as well as some minor color correction adjustments to create the composite.

For reference, there is a thumbnail above showing what the beauty/HDR pass looks light straight out of Maya with no compositing. Even without any compositing the beauty/HDR pass looks photoreal. The compositing is just there in case you would like to utilize it inside of your projects and achieve the exact same stylistic look as above.

The .MB and .MA files come with 3 render layers. To achieve the same result as the non-composited render in the thumbnails above, render while on the 'HDR' render layer. The 'GROUND_SHADOW' render layer will render only ground shadows for the chair. The 'OCCLUSION' render layer will render an ambient occlusion pass of the chair. All three render layers can be rendered and composited (based on the AE file provided, or by your own means of compositing), or you can simply render the 'HDR' render layer to achieve photoreal results (as in the non-composited thumbnail image above) straight out of maya.

The .MB format was created in Maya 2011, but I also included a .MA format in case you would like to use it with a previous version of Maya. To do this you simply open the .MA file in a text editor and in the first few lines at the top of the file where ever 2011 is called out, change the text to match your version number and re-save the file.

Выберите расширенную лицензию

  • $10,000 в юридической защите (возмещение ущерба)
  • Неограниченная правовая защита (компенсация)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $1,000,000 в юридической защите (возмещение ущерба)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $250,000 в юридической защите (возмещение ущерба)
  • Назначаемые права модели
Узнайте больше о расширенных уровнях лицензийили свяжитесь с нами по адресу enterprise@turbosquid.com. Уже являетесь клиентом Shutterstock Enterprise? Обратитесь к своему агенту службы поддержки продаж Shutterstock, чтобы обсудить добавление 3D.

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

Загрузка...