Череп домашней свиньи

$99

Стандартная лицензия | Обновление лицензии
Форматы (19)
Доступны бесплатные форматы файлов
Native | 3ds Max 2017 | V-Ray 3.6
Blender 2.92 | Cycles Render 2.92
Cinema 4D R18 | Advanced Render
Cinema 4D R18 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
3ds Max 2015 | mental ray
3ds Max 2015 | V-Ray 3.2
Maya 2017 | Arnold 5.3.1.1
FBX
OBJ
Unity
Unreal
glTF
USD
Другие файлы
HighRes_Maps.zip
Спецификации
Дата публикации May 14, 2021
Код товара 1732673
Полигоны 9,463
вершины 9,533
Только многоугольные квадраты
текстуры
материалы
UV-картирование
Неперекрывающиеся развернутые UV-развертки
PBR
Игра
Сертифицированный StemCell
Эксклюзивно для TurboSquid
member avatar
RenderStuff
77 Продукты | Участник с 2008
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Описание

Photorealistic highly detailed scanned manually retopologized anatomically accurate 3D model of a medium-sized domestic pig skull. Low-poly subdivision surface ready topology. A unique 11 bones and 11 teeth including tooth roots, each as separate 3d object. All 3D models is UV Unwrapped. The UV islands are reasonably distributed between 5 PBR textures sets to achieve optimal texel density. Two native formats, 3ds Max V-Ray & Blender Cycles. Both are handcrafted for the best use experience. The asset is ready for ultra close-up shooting. Thanks to the low-polygonal base mesh, this 3D model can also be used as props for the game engines.

KEY FEATURES
- Anatomically correct
- Scanned from a real disassembled skull of a domestic pig
- Real-world size of 24 x 16 x 13 cm
- Handcrafted low-poly base mesh
- Subdivision surface ready topology
- 11 unique bones & 11 unique teeth as separate models
- Two hand-made native formats, 3ds Max 2017 V-Ray 3.6 & Blender Cycles 2.92
- UV islands reasonably distributed across 5 PBR textures sets
- Easy to edit layouts, optimal texel density
- 8192x8192 maps for BaseColor / Diffuse
- 4096x4096 maps for *Normal, Displace
- 2048x2048 maps for BaseColor, Diffuse, Specular, Roughness, Glossiness, *Normal, Displace, **AO
- This asset can help save weeks of tedious work

* - Normal maps are provided for both DirectX and OpenGL modes
** - AO maps is baked for skull in default pose (jaw closed)

NATIVE FORMATS
In 3ds Max format, specular workflow texture set is used. Material based on VRayMtl. The Displace modifier with appropriate map is applied.

In Blender format, metallic-roughness workflow texture set is used. Material based on Principled BSDF. The Displacement is applied by material node as part of the shader.

Both formats have surface subdivision modifiers applied with 2 in-viewport iterations and 4 iterations for rendering. Either native formats additionally contain two parented/linked helpers. One is for the transformation of the whole skull, and the other is locked for the rotation of the jaw. The native format model is ready for photorealistic visualization out-of-the-box: no additional tweaks required.

ADDITIONAL INFO
Ready for ultra close-up shots, as well as for use as a low-poly asset for a real-time engines. Suitable for scientific videos, including exploded views or animations of breaking into pieces.

Not all possible teeth are present, but this is literally the condition in which the real skull of a real pig was, so it is anatomically correct. For performance reasons, the 3D model is optimized compared to the original scan. In particular, the deep alveolar slots for the teeth in jawbone are closed to make model watertight.

Cameras, lighting or a studio environments are not provided.

Presentation images are rendered using 3ds Max 2017 and V-Ray 3.6.

Выберите расширенную лицензию

  • $10,000 в юридической защите (возмещение ущерба)
  • Неограниченная правовая защита (компенсация)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $1,000,000 в юридической защите (возмещение ущерба)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $250,000 в юридической защите (возмещение ущерба)
  • Назначаемые права модели
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