2020 Kia XCeed

$129

Стандартная лицензия | Обновление лицензии
Только для редакционного использования
Форматы (7)
Доступны бесплатные форматы файлов
Native | 3ds Max 2015 | Corona 5.0
3ds Max 2015 | Default Scanline
Maya 2015 | Maya Hardware 2.0
Cinema 4D R17 | Default Scanline
3D Studio
FBX
OBJ
Спецификации
Дата публикации October 30, 2019
Код товара 1466077
Полигоны 329,241
вершины 364,981
Полигональные квадраты/трис-геометрия
текстуры
материалы
UV Mapped
Смешанные развернутые UV-развертки
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HKV Studios
701 Продукты | Участник с 2005
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Описание

High detailed 3D model of 2020 Kia XCeed with interior.

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 18 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 329,241 faces and 364,981 vertices
MeshSmooth iteration 1: 1,308,796 faces and 1,386,569 vertices
MeshSmooth iteration 2: 5,235,184 faces and 5,388,855 vertices

MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 329,239 faces and 364,974 vertices
Subdivision iteration 1: 1,308,796 faces and 1,386,569 vertices
Subdivision iteration 2: 5,235,184 faces and 5,388,855 vertices

C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 329,241 faces and 364,981 vertices
Subdivision iteration 1: 1,308,796 faces and 1,386,569 vertices
Subdivision iteration 2: 5,235,184 faces and 5,388,855 vertices

FBX and OBJ formats (3 files included for each format):
low: 329,241 faces and 364,981 vertices
medium: 1,308,796 faces and 1,386,569 vertices
high: 5,235,184 faces and 5,388,855 vertices

3DS format (3 files included):
low: 650,314 faces and 435,241 vertices
medium: 2,617,592 faces and 1,531,771 vertices
high: 10,470,368 faces and 5,750,581 vertices

Выберите расширенную лицензию

  • $10,000 в юридической защите (возмещение ущерба)
  • Неограниченная правовая защита (компенсация)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $1,000,000 в юридической защите (возмещение ущерба)
  • Отказ от судебного запрета
  • Назначаемые права модели
  • $250,000 в юридической защите (возмещение ущерба)
  • Назначаемые права модели
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