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Mercedes-Benz GLC 63 S AMG E Performance 2024 года выпуска 3D модель

ФОРМАТЫ
РОДНОЙ
3ds Max 2018  |  Corona 9.0
Cinema 4D R17  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2018  |  Maya Hardware 2.0
3ds Max 2020  |  V-Ray 7
3D Studio
FBX
OBJ
3D модель Характеристики
513,090 Полигоны
568,387 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
UV Mapped
Mixed Развернутые уф
Код товара: 2118002
684 Продукты
С 2005

Photorealistic, high-quality and accurate 3D model of 2024 Mercedes-Benz GLC 63 S AMG E Performance with high detailed interior, openable hood and trunk.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!

Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 25
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 30 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
   no TurboSmooth: 513,090 faces and 568,387 vertices
   TurboSmooth iteration 1: 2,046,790 faces and 2,160,103 vertices
   TurboSmooth iteration 2: 8,187,160 faces and 8,410,935 vertices

MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
   no Subdiv: 513,090 faces and 568,387 vertices
   Subdiv iteration 1: 2,046,790 faces and 2,160,103 vertices
   Subdiv iteration 2: 8,187,160 faces and 8,410,935 vertices

FBX and OBJ formats (3 files included for each format):
   low: 513,090 faces and 568,387 vertices
   medium: 2,046,790 faces and 2,160,103 vertices
   high: 8,187,160 faces and 8,410,935 vertices

3DS format (3 files included):
   low: 1,020,610 faces and 655,214 vertices
   medium: 4,093,580 faces and 2,341,824 vertices
   high: 16,374,320 faces and 8,909,332 vertices

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