Skunk Animated Rigged

$25

Formatos (3)
Conversões gratuitas de formatos de arquivo disponíveis
Native | Maya 2015-2020 | Arnold 2020
FBX
OBJ
Especificações
Data de publicação March 18, 2021
ID do produto 1706570
Polígonos 3,696
Vértices 3,679
Apenas Quads Poligonais
Texturas
UV mapeado
UVs desembrulhados não sobrepostos
Manipulado
Animado
PBR
Jogo
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sasnad3
35 Produtos | Contributor Desde 2017
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Descrição

Skunk character for games and animations. The model is game ready and compatible with game engines.
Supports Humanoid Animation:
  • Unity Humanoid compatible .
  • Mixamo and other humanoid animation libraries (MoCap).
  • Removable Tail, which can be used as a static tail in case MoCap is used. Tail can also be animated using the included rig after animation from motion capture is applied.
Full Facial and Body Rig for further animation.
The model is low poly with four texture resolutions 4096x4096, 2048x2048, 1024x1024 & 512x512. Lighting is baked in the texture and should be used with a flat shader (Only ambience and no diffuse).
The package includes 18 Animations which are as follows:
  1. Run
  2. Idle
  3. Jump
  4. Leap left
  5. Leap right
  6. Skidding
  7. Roll
  8. Crash & Death
  9. Power up
  10. Whirl
  11. Whirl jump
  12. Waving in air
  13. Backwards run
  14. Dizzy
  15. Gum Bubble
  16. Gliding
  17. Waving
  18. Looking behind
The model is fully rigged, which means that it contains the bones, controls and additional channel box attributes so that the model can be easily animated in case further animating or modification is required.
The model is game ready at:
  • 3696 Polygons
  • 3679 Vertices
The model uses IK and FK solvers for a better and easier animating. The model is completely rigged and can be easily modified through extra attributes like finger curl etc in the channel box in Maya. It means that you can conveniently animate hand gestures and expressions of the face. The curves used for the controls are shaped in a user-friendly form, making it easier to relate the control to the function it performs.
The model is UV mapped with non-overlapping UV's. The shadows and lights are baked in the texture, although you can add more lights and shadows for rendering and use it as you please.


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  • $10,000 em Proteção Legal (Indenização)
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  • $1,000,000 em Proteção Legal (Indenização)
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  • $250,000 em Proteção Legal (Indenização)
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