Roman Gladius

$29

Licença Padrão | Licença de atualização
Formatos (16)
Conversões gratuitas de formatos de arquivo disponíveis
Native | 3ds Max 2019 | V-Ray 4.0.5.31
3ds Max 2019 | Arnold 4.2.2.20
Blender 4.2 | Cycles Render
Blender | Blender Render 3.4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
OpenUSD
FBX
glTF
Unreal
Unity
FBX 2019
Especificações
Data de publicação August 03, 2009
ID do produto 479177
Polígonos 3,739
Vértices 3,855
Apenas Quads Poligonais
Texturas
Materiais
UV mapeado
UVs desembrulhados não sobrepostos
PBR
Certificação StemCell
Exclusivo TurboSquid
member avatar
Gerzi 3D ART
232 Produtos | Contributor Desde 2002
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Descrição

= ROMAN GLADIUS =
Detailed model of a Roman Gladius and a Scabbard with original roman ornaments.

The stack is not collapsed and you will be able to remove or change the subdivision modifiers if needed.
- Revised : Oct. 2024

|| USAGE ||
This model is suitable for games, cartoons, mods or any real time applications
The asset is detailed enough to allow close up shots.


|| GENERAL ||
Model is built to real-world scale (Hight approx. 73.5cm / 30 inch).
Scene objects are organized by layers / groups
Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, also in the Blender 4.2 Version but not in FBX
NOTE: This model contains 1 pole (more than 5 edges that converge to a single vertex.)


|| SPECS ||
This model contains 1 object and a backplane
This model contains 3739 polygons (Quads)
Polycount:
Gladius: 3631
Background: 108

|| TEXTURES & SHADERS||
3ds Max 2019 Vray -> VrayMtl
3ds Max 2019 Arnold -> Physical Material

Blender -> Principled BSDF


The model contains 8 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format at 4096 x 4096 pixel resolution.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular
All textures are handpainted.

| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with Arnold.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.

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